Physic.RaycastHits.GetColliderHitedRaycast

using Engine.Input;
using UnityEngine;
public class GetColliderHitedRaycastExample : MonoBehaviour
{
        private void Update()
        {
            if (ControllerInputs.OnMouse(MouseStatue.Down))
            {

                    Debug.Log(Physic.RaycastHits.GetColliderHitedRaycast<BoxCollider>(Camera.main, UnityEngine.Input.mousePosition));
            }
        }
}