Physic.RaycastHits.GetColliderHitedRaycast¶
using Engine.Input;
using UnityEngine;
public class GetColliderHitedRaycastExample : MonoBehaviour
{
private void Update()
{
if (ControllerInputs.OnMouse(MouseStatue.Down))
{
Debug.Log(Physic.RaycastHits.GetColliderHitedRaycast<BoxCollider>(Camera.main, UnityEngine.Input.mousePosition));
}
}
}